Index | Table of Contents | Terms |
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Madness
A mechanic from the Torment set. When you discard a card with madness,
you can pay its madness cost to play it right away as though it were an
instant in your hand. Madness works no matter how or why the card was discarded.
To play a card with madness, just choose to play the spell as soon as you
discard it. It goes on the stack like any other spell. When it comes time
to pay the spell's mana cost, you pay its madness cost instead.
Mana
The magical energy you use to play spells and some abilities. Most
mana comes from tapping lands. There are five colors of mana:
(white),
(red),
(blue),
(green),
(black). There's also colorless mana.
See also Mana
ability,
Mana burn, Mana
cost,
Mana pool.
Mana ability
Any ability that adds mana to your mana pool. Mana abilities can be
activated abilities or triggered abilities. Mana abilities don't go on
the stack. When you play a mana ability, you get the mana immediately.
See also Mana, Mana
pool.
Mana burn
When a phase ends, any unused mana remaining in your mana pool is lost.
You lose 1 life for each mana lost this way. This is called "mana burn."
Mana burn isn't damage, so it can't be prevented.
See also Mana, Mana
pool.
Mana cost
The mana you must pay to play a spell. A card's mana cost is in its
upper right corner.
Each symbol in the mana cost tells you what kind of mana
you have to pay. For example,
means "one red mana," and
means "two mana of any type." Mana costs for nonartifact spells include
at least one mana of a specific color.
The mana symbols in a card's mana cost also determine
its color. If a card has
in its mana cost, for example, the card is red. A multicolored card is
a card of each color in its mana cost. For instance, if a card has a mana
cost of
,
it's both blue and black.
Don't confuse mana cost and converted mana cost. Converted
mana cost is the total amount of mana in a mana cost, regardless of color.
See also Mana, Multicolored.
Compare
Converted
mana cost.
Mana curve
A graph that shows how many spells you have in your deck at each mana
cost. Click on the statistics button in either the Deck Editor or
Deck
Building screens to see your deck's mana curve.
See Statistics for more information.
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Mana pool
Where your mana is stored until you spend it. When you tap a land for mana, that mana remains in your mana pool until you spend it or until the phase ends. Each player's mana pool is shown as a bar of mana symbols along the left side of his or her part of the play area. As you add mana to your mana pool, numbers appear showing how much of each type of mana you've added to your pool. For example, if you tap a plains, the ![]() ![]() ![]() See also Mana, Mana burn. |
Match
A series of Magic games. A match usually consists of the best
two of three games, or sometimes the best three of five.
Mountainwalk
A creature ability that makes the creature unblockable as long as the
defending player controls a mountain.
See also Landwalk.
Mulligan
At the beginning of a Magic game, you draw the top seven cards
of your library. That's your starting hand. If you don't like your starting
hand of cards (for example, if you don't have any lands to play), you can
mulligan.
If you decide to mulligan, your hand is shuffled into
your library and you draw a new hand of one fewer cards. You can mulligan
as many times as you want, but you draw one fewer card each time. When
both players like their opening hands, the game begins.
Multiplayer formats
Formats where more than two players play in the same game. These include
both free-for-all (you versus everyone else) and team (group versus group)
formats.
See Multiplayer
Formats for more information.